Silent Hill Movie Trailer (2006)

The Worlds of Silent Hill

Integral to understanding the complex universe of Silent Hill is grasping the many realities and unrealities of the place. “Silent Hill is very different from any other film in the genre,” comments Hadida. “This is a world that exists on four different dimensions or levels of existence: the town of Silent Hill in the 1970s when it was real and existing, Silent Hill now, Silent Hill in the fog state and Silent Hill in the Darkness state. Carmody adds, “it’s an incredibly challenging effort to show all these levels visually and to do so, massive sets were built, requiring five studios to accommodate them all.”

Two of the dimensions have to do with time – reflecting the real Silent Hill of thirty years ago as seen in flashbacks that look like scratchy old film stock, and the real Silent Hill of today, in which Sean Bean’s Christopher has gone looking for his wife. The other two dimensions to the town – the foggy daylight in which Rose tries to find her daughter, and the rust-colored, occasionally enveloping Darkness that represents an evocation of Hell – have to do with space. “I like this idea that we are literally exploring dimensions of space, time and something metaphysical, mystical,” says Gans.

Silent Hill (2006)

Executive Producer Andrew Mason, who came to this project with a curriculum vitae that includes The Crow, Dark City and the Matrix trilogy, gravitates towards filmmakers who create a complete world. Having spent a childhood reading science fiction, he has a penchant for alternative realities. “This is either a story about what happens in the moments between death and your fate or perhaps it’s a story about the existence of a real alternative dimension some of us get trapped into because we deny our fate,” says Mason. “This film deals with the terror of loneliness, the fear of the dark, the fear of taking responsibility for your own evil side, and the fear of your own fate. In Silent Hill the game, the creators put you constantly in an environment in which everything is potentially threatening and nothing feels like it will ever offer you comfort. This film seeks to reproduce that experience for a wider audience.”

And if there’s some confusion about its altered realities, it’s intentional, Gans says. “We do not try to explain everything because I prefer people to find the meaning in the dream quality of this story. It is more pleasurable to enjoy the opacity. It is a playful invitation to be intelligent.”

In adapting the game, Gans did make a crucial change to the story – the protagonist of the film is female, rather than male. “If you deal with disturbing issues such as we do in the film, you must have a saving grace,” he says. “Bringing women into the story, (the cast is almost entirely female), was my way of doing that. By putting the issues on a feminine level, it makes them more complex and, at the same time, more ambivalent.”

Silent Hill (2006)

The leitmotiv in “Silent Hill” is motherhood, faith and persecution, all presented on a symbolic level. Gans’ film Brotherhood of the Wolf (which he regards as his ‘boy’s film’), features Mani, a shamanistic Aboriginal who believed in the forces of nature. Silent Hill is the feminine counterpart in which Gans explores the force of motherhood against intolerance. “Rose, as Sharon’s adoptive mother, loves the child so much, Sharon becomes her own. In this way, motherhood in the film is about Immaculate Conception – motherhood achieved in the noblest way. And that is the saving grace of the film. All these female characters have different ways of coping with motherhood.”

Complementing Rose is Cybil, the childless police officer who adopts Rose’s quest; Dahlia, the suffering mother who lost her child to a fanatical sect; Christabella, the religious leader who has turned away from motherhood for what she believes is the greater good of the community; Anna, the innocent who grasps onto anything that fashioned itself as a mother; and Dark Alessa, who tends to her namesake with all the savagery that the maternal instinct can mobilize.

By the time Silent Hill reaches its devastating conclusion in the suddenly unfriendly sanctuary of a witchobsessed cult, Gans’ film has coalesced into a cautionary tale of the dangers of religious fanaticism that evokes the disturbing history of witch hunting. “In the 17th and 18th century in Europe, the witches who were persecuted were women who wanted to be free, who wanted to be considered as conscious entities,” Gans details. “Monotheistic religions constantly attack the idea of femininity and this is something that was clearly in my mind. But I am not moralizing. I try first to tell a story and if audiences dig into it, they might find what I like and what I don’t like.”

Silent Hill (2006)

Mason concurs. “Anyone who’s seen Brotherhood of the Wolf knows there’s a very sure hand at the helm of this movie. They’d know this was someone who enjoyed the grandeur that cinema has to offer and who could bring vast and amazing adventure alive on the screen. But what they didn’t perhaps see was how twisted and surrealist a brain he has, and this is an opportunity for him to put those things together.”

Cinematographer Dan Laustsen returned to work with Gans once again, having shot the director’s hit Brotherhood of the Wolf. “Christophe has a very clear vision of what he likes and it’s just fantastic,” explains Laustsen. “I’ve never worked with anyone who knows so much about movies. He’s completely visual. I’m sure he has seen all the movies in the world. In the case of Silent Hill, it is not horror, horror, horror. It’s scary, but it’s very poetic with beautiful, sweeping images and that’s its power.”

While adapting a game experience to screen is similar to adapting a novel, it is not the same. A novel is often compacted, but this video game has been distilled. Akira Yamaoka, the creator of the Silent Hill video game, embraced the work of French surrealists, like Hans Bellmer and modern artists such as Francis Bacon, blending in a healthy serving of Kafka. “It’s logical to approach a film version from a French surrealist point of view, which Christophe does,” explains Mason. “In Silent Hill, there are layers and layers of story and every time you think you understand, something occurs that makes you reevaluate everything. Adapting this game is more about finding its essence, as well as taking as much familiar material as possible, retaining the intensity of the mystery and suspense.”

“I cried when I played “Silent Hill 2,” ” recalls screenwriter Roger Avary. “It’s a beautiful piece of art and it will always exist. But we had to disassemble it and create something new.” Together Avary and Gans spent hours and hours studying not just story elements and details, but how the camera floats through the game. “The one element we always felt we must remain true to is the spirit of the material,” Avary continues. “If not, then all is lost.”

And what is the spirit of this fever dream called Silent Hill? Avary explains, “That was the one great and true struggle Christophe and I had. I believe in forgiveness and Christophe believes in justified revenge, and I think Christophe won.” Comfortable with the results, Avary explains, “Christophe understands Silent Hill as well as, if not better than the creators of the game.

First as a player, then as a writer and then a director, Christophe absorbed the necessary metaphorical elements of the material and then layered on his and my and everyone else’s interpretation of the material. You could have had a million different filmmakers do their own interpretation of this, but there aren’t any who are as media hungry as Christophe. He absorbs all manner of manga, novels, movies, TV shows, video games, and music. He was the one to make this movie because he lives and breathes the material.”

Ultimately, Avary believes Silent Hill has a richly unclassifiable quality to it. “Is it a relationship drama? Is it science fiction? Is it atmospheric horror? Is it an apocalyptic film? What Christophe has created is unlike anything else that has been put to film. One of the things about Silent Hill is that it defines itself.”

Silent Hill Movie Poster (2006)

Silent Hill (2006)

Directed by: Christophe Gans
Starring: Radha Mitchell, Sean Bean, Laurie Holden, Deborah Kara Unger, Kim Coates, Tanya Allen, Jodelle Ferland, Alice Krige, Amanda Hiebert, Eve Crawford, Colleen Williams
Screenplay by: Roger Avary
Production Design by: Carol Spier
Cinematography by: Dan Laustsen
Film Editing by: Sébastien Prangère
Costume Design by: Wendy Partridge
Set Decoration by: Peter P. Nicolakakos
Art Direction by; Elinor Rose Galbraith, James McAteer
Music by: Jeff Danna, Akira Yamaoka
MPAA Rating: R for strong horror violence and gore, distrubing images, language.
Distributed by: Sony Tristar Pictures
Release Date: April 21, 2006

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